This model was an assignment for a 3D modeling course at the University of Central Florida. The original image was an AI-generated image of a Gameboy that we used to create the overall shape of the model in Maya before creating a high-poly mesh in ZBrush and texturing. The assignment's criteria involved using Booleans wherever possible and box-modeling techniques to create the shape of the mesh. We were allowed to freely texture the finished model in Substance 3D Painter however we liked, following the PBR-workflow. I added a camera on top, similar to the Gameboy Camera.